She counted calories as a teen. Now she's made a game to help others with disordered eating

A screenshot from the game "Consume Me" with a 8-bit character stepping up to a scale.

In the semi-autobiographical video game “Consume Me,” players step into the shoes of a cartoon heroine named Jenny. 

But in this game, there is no dragon to slay or enemy to shoot. As players juggle schoolwork and chores, a more troubling challenge presents itself in the form of obsessive calorie counting. 

The game was born from creator Jiao Hsia’s difficult transition from pre-med studies to game design at NYU, and her struggles with restrictive eating as a young teen. 

Too often in media storylines, Hsia said, disordered eating is shown only in extremes. She hopes to detangle those myths and show the reality behind the situation. 

“I feel eating disorders should not only be depicted in that degree of severity,” Jiao Hsia said. “Our aim was to depict how it’s not black and white. You don’t have to end up being rail thin to qualify as having an eating disorder.”

A screenshot from the game "Consume Me" with a worried looking 8-but character looking at a plate of food
Image via Jenny Jiao Hsia

Due to its playful appearance, Hsia says the game is often dismissed because some assume a soft aesthetic translates to shallow gameplay, adding that it’s a meaningful game that mimics real life and brings trauma-informed interventions for users who may be struggling with disordered eating alongside its gameplay. 

Instead of romanticizing dieting in a “cutesy” way, Consume Me highlights how these dangerous habits can quietly shape a young person’s daily life — and informs players on how they can seek care. 

Kishonna Gray, a University of Michigan professor of technology, said that the game speaks to a struggle that many people might find hard to vocalize. 

“We feel seen and connected when we play games like this,” Gray said. “No, we aren’t shooting anyone. It’s actually a part of the healing arsenal, and this is where games like this add so much value to human life.”

A version of this article originally appeared in the 2026 Mental Health Edition of the Goodnewspaper.

Header image via Jenny Jiao Hsia

Article Details

March 31, 2026 7:05 AM
A photo collage of a dad and his two children with their backs behind the camera, two men on a road while holding construction tools, a macaw perched on a metal screen, Randall Lane standing on the TED stage, and two people doing a science experiment on a table

Good News This Week: April 18, 2026 - Polar Bears, Websites, & Macaws

Your weekly roundup of the best good news worth celebrating...
A brunette woman relaxes on a bed while smiling.

10 science-backed ways to feel more 'at home' in your own house

From avoiding high-contrast colors to redesigning your space to better fit your social life, these are 10 expert-backed tips on feeling more comfortable at home.
No items found.

Too much bad news? Let’s fix that.

Negativity is everywhere — but you can choose a different story.
The
Goodnewspaper brings a monthly dose of hope,
delivered straight to your door. Your first issue is
free (just $1 shipping).

Start your good news journey today